Game Art Portfolio
Welcome to my Game Art Portfolio. In this section, you will find a selection of my works specializing in stylized game art. At the end of the page some additional examples can be viewed through the links provided. I invite you to explore my artistic contributions.

Magical Tome of Medusa, Stylized 3D
Inspired by the imagery of snakes in mythology, particularly the deadly gaze often associated with Medusa.
Snow Biome - Cosmocadia
Showcasing the snow-covered, Japan-inspired assets and in-engine visuals of the snow biome of Cosmocadia.
Shaders / VFX - Cosmocadia
A few select shaders and VFX used throughout the Cosmocadia game.
Desert Biome - Cosmocadia
Showcasing the playful, Western-inspired assets and in-engine visuals of the desert biome of Cosmocadia.
Plains Biome - Cosmocadia
Showcasing the rustic, German-village-inspired assets and in-engine visuals of the plains biome of Cosmocadia.

Stylized Fishers Cabin
Documentation of the entire workflow for this stylized fishers cabin from concept to final product.

Stylized Garden Shop
Documentation of the entire workflow for this stylized garden shop from concept to final product.
Voxel Art, The Sandbox - Madballs XPs
Some examples of my voxel art assets for CoudCo's Madballs IP experience shared on "The Sandbox"
The Braid of Time
A brief overview of my contributions to Ado Ato Pictures' Netflix short "The Braid of Time"
