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Game Art Portfolio

Welcome to my Game Art Portfolio. In this section, you will find a selection of my works specializing in stylized game art. At the end of the page some additional examples can be viewed through the links provided. I invite you to explore my artistic contributions.

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Magical Tome of Medusa, Stylized 3D

Inspired by the imagery of snakes in mythology, particularly the deadly gaze often associated with Medusa.

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3D Stylized Skull

Showcasing a stylized skull prop sculpt.
 

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Snow Biome - Cosmocadia

Showcasing the snow-covered, Japan-inspired assets and in-engine visuals of the snow biome of Cosmocadia.

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Shaders / VFX - Cosmocadia

A few select shaders and VFX used throughout the Cosmocadia game.

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Desert Biome - Cosmocadia

Showcasing the playful, Western-inspired assets and in-engine visuals of the desert biome of Cosmocadia.

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Plains Biome - Cosmocadia

Showcasing the rustic, German-village-inspired assets and in-engine visuals of the plains biome of Cosmocadia.

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Stylized Fishers Cabin

Documentation of the entire workflow for this stylized fishers cabin from concept to final product.

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Stylized Garden Shop

Documentation of the entire workflow for this stylized garden shop from concept to final product.

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Voxel Art, The Sandbox - Madballs XPs

Some examples of my voxel art assets for CoudCo's Madballs IP experience shared on "The Sandbox"

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The Braid of Time

A brief overview of my contributions to Ado Ato Pictures' Netflix short "The Braid of Time"

Voxel Art

Additional voxel art examples can be found here:

Link

2D Digital Art

Additional 2D digital art examples can be found here:

Link

Commercial Renders

An example for product renders can be viewed here:
Link

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